"Pokémon: Let's Go" proves to be still unambitious


With Eevee in the new Pokemon game, "Pokémon: Let's Go, Eevee!" (via twitter.com)

The Pokémon never had more breakdown reaction like "Let's Go, Pikachu!" and "Let's Go, Eevee!", was released earlier this month. For many who are not familiar with franchising in recent years, the idea of ​​a streamlined demonstration experience was very appealing. For many long-term franchise fans, however, the "Pokémon: Let's Go" principle flew ahead in a series that has stopped growing ever since every successive entry.

Despite the many mistakes and side-effects that Let's Go, it's obvious that a lot of love and care came to the game. References to the previous game are everywhere. Familiar stories burst into movie music with true emotional weight. Extensive audio tutorials and phrases give you real interest in Eve or Pikachu as your partner. You can choose Pokémon with your party to track around your character and even ride on some bigger ones.

It said, "Let's Go" feels like in the past few years almost all the frustrating elements of Pokémon games. The developer game Freak tries to change the experience that never had much to fix. The game takes too much of the player's hand, eliminating many of the elements involved in solving puzzles in the original game, so that players can clearly tell how to go about the story. Your competitor does not have the characterization of previous colleges, but instead is just a congratulatory player for all opportunities. Pokemon Pokémon has been simplified simply as a minigame of "Pokémon GO" in low-aim-and-throw motion control, while refining, arresting and skill mechanics have been completely eliminated.

The previous "Pokémon" game offered simultaneously a comprehensible game rule and offered deeper and more complicated mechanics if the player wanted to join them. "Let's go" concentrates on a completely relaxed side when selecting the player's hands. It's good that even a relaxed Pokémon experience can be as fun as it is.

In terms of playing the game, I was pleasantly surprised that "Let's Go" was a well-developed campaign that was not as ridiculously easy as many feared. Pokémon capture classic RPG elements and engage in turn-based battles for their exercise returning.

The game offers even a pleasant challenge challenge, which is perhaps due to the best-built level curve ever seen in the Pokémon game. If the player progresses to the game on an average pace, opponents are always in the same or just above their own Pokémon level by adding a complex layer to the battle that forces the player to think strategically more than just sending. the battle ends. It is nothing that prevents the player from making progress, but it brings depth to the battle system.

The visibility of the wild Pokémon in the supernatural is a welcome change from the often annoying occasional encounters of the past. However, a remarkable focus on capturing numerous items and sending them in return for objects will make Pokémon more and more foreign currency form unknown partners. The two-player co-operation interrupts the game, which fights all 2-on-1 battles and throws all the difficulty of feeling out of the window. The fact that another player can not even really interact with the world with their own cements is characterized by a slim addition that fortunately does not hurt too much because it is optional.

The presentation of the game is perhaps the most significant part of "Let's Go". The graphics are gorgeous, and it's instantly creating it as a visually appealing game of franchise – so far. The novelties of seeing the familiar locals and the struggles in high definition accuracy certainly impressed a large part of my enjoyment. When it comes to the fact that compared to other Nintendo Switch franchise titles, such as "Zeldan Legend of the Wild" and "Super Mario Odyssey", it seems that Game Freak could have done much more to the graphics system's capabilities. Even more frustrating is that the frame rate of the game really decreases in certain areas.

"Let's Go" may not do much innovation, but it celebrates Pokémon's legacy in a way that affects all the franchise-barely known players. If not, it will be satisfactorily a small-scale predecessor next year hopefully for much more ambitious entries.

E-mail Ethan Zack at [email protected]



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